Download Audio Guide Wallpaper Wallpaper Engine Free non-steam required. [message] ##info## DESCRIPTION...
Download Audio Guide Wallpaper Wallpaper Engine Free non-steam required.
- [message]
- ##info## DESCRIPTION
-
- TITLE: Audio Guide Wallpaper
- LABELS: Abstract,Wallpaper,Web,Audio responsive,Everyone,Customizable,Dynamic resolution
- STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=843457589
- FILE SIZE: 153.17 KB
- DOWNLOADED: 49470
- FAVORITED: 712
[h1]This wallpaper is for demonstration techniques I have touched on in my guide and not meant as a real wallpaper.[/h1]
[b]I will not be taking requests unless it is related to demonstrating something in the related guide[/b]
Guide found here: http://steamcommunity.com/sharedfiles/filedetails/?id=837435817
[h1]Currently demonstrates[/h1]
[list]
[*]normalization
[*]smoothing
[*]motion blur
[*]pow/sqrt adjustments
[*]correction based on pinknoise tests
[/list]
Suggested to turn those on and try them individually as they might influence each other.
[h1]Included[/h1]
[list]
[*]Demonstration code can be found in index.html, audioframe.js and utils.js
[*]Some additional classes I personally use for processing the audio data, they are not too complex but I am hoping the code in the index.html and audioframe.js speak for themselves.
[*]A page with a tone generator for testing frequency ranges :)
[/list]
[h1]Instructions[/h1]
Unset previous changes before trying a different one as they might influence each other
[list]
[*]Normalization: This will demonstrate how to adjust to volume changes. At max speed setting it will normalize every frame directly, and the slower you set it the more gradual the adjustments are.
[*]Smooth: This one can be a little tougher to see, but notice how the source data has very sharp peaks while max smoothing round it off a bit.
[*]MotionBlur: This determines how much "old" data is used for the current frame to smooth out the motion between frames. Max motion blur pretty much mean it will never use new data. Min motion blur and it will only use new data and no old data.
[*]Powers: When using power of 2 or 3 ( val ^ 2 or val ^ 3 ), then you can clear see how it will emphasis peaks in the data.
[/list]
[h1]Todo[/h1]
[list]
[*]clean up the code ( on going task :D )
[*]demonstrate different options regarding different framerates.
[/list]
[h1]Updates[/h1]
[list]
[*]removed some old code
[*]spammed the index.html with comments to explain whats going on as well as what can be found in the different js files
[*]split out some of my classes into different files
[/list]
--
[list]
[*]commented code in index.html more
[*]added code to limit to the users desired framerate
[*]added some fps-override controls for later use ( to be updated )
[/list]
--
[list]
[*]fixed a bug in my smoothing code
[*]changed the order some options were doing their calculations for better results
[*]adding pink noise calibration example .. best tested with normalisation or it might end up amplifying all data
[*]set several options on by default to demonstrate the difference the settings can make together
[/list]
[list]
[*]Adjusted pink noise correction function ( also in guide ) so it would not amplify when not using normalisation.
[/list]
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